tag:blogger.com,1999:blog-3832942598600135.post8116943524249104351..comments2008-03-22T23:46:41.412+00:00Comments on whatyoumaycallitron: synthesis methodscybervikinghttp://www.blogger.com/profile/03955904033436012403noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3832942598600135.post-84481081999140240002008-03-22T23:46:00.000+00:002008-03-22T23:46:00.000+00:00yet another approach to physicality is to consider...yet another approach to physicality is to consider what we did in SOb/SHAPE... The <A HREF="http://www.soundobject.org/papers/vodhranICMC02.pdf" REL="nofollow">Vodhran</A> enabled us to do pretty crazy things. Using the metaphor of a Bodhran, the Vodhran could be made LARGER or smaller than life, while still playable. The important thing at the end of the day was that the expressive behaviour (gesture) was credible.cybervikinghttps://www.blogger.com/profile/03955904033436012403noreply@blogger.comtag:blogger.com,1999:blog-3832942598600135.post-24254722922474073952008-03-21T03:22:00.000+00:002008-03-21T03:22:00.000+00:00well, it depends on how you map the scanning of th...well, it depends on how you map the scanning of the cam era image to wave table... If the full video frame is T, then the pitch is constant and we're manipulating timbre. If the first delta (!=0) and last delta in the image defines T, then we get variable pitch, as well.<BR/>Yet another video clip to look at is: <A HREF="http://www.youtube.com/watch?v=08gcqVN4mZs" REL="nofollow">Squiggle</A>, where we used a ShapeTape to control the wave table....cybervikinghttps://www.blogger.com/profile/03955904033436012403noreply@blogger.com